If the consonant is in the word, the team scores one point. The team can then continue their turn by buying a vowel for one point and guessing the word, or they can save the point and guess another consonant on their next turn. Correct vowels do not earn points. If a consonant isn't in the word, play passes to the next team. If a team has points they haven't used, they can use them only after correctly guessing a consonant.
The first team to guess the word wins. Play several rounds to find the overall winning team. Dice of Fortune. This enjoyable ESL hangman game can be used to revise vocabulary or grammar. Divide the students into three teams. Draw a hangman style clue on the board.
The clue can be a word, phrase or complete sentence. The first team chooses a letter and then rolls the dice. If you can, use an oversized dice, the bigger the better. If the letter appears in the clue, the team scores the assigned value for every occurrence of the letter. If the letter doesn't appear in the clue, play passes to the next team and no value is assigned.
If a team rolls 4, they lose all the money accumulated for the round and must start again from scratch. If a team rolls 5, they are not able to choose a letter and play passes to the next team. When a hangman clue has been correctly guessed, the points scored by each team are safe and can't be rubbed out if bankrupt.
Play several rounds. The team with the highest score at the end of the game is the winner. Last Man Standing. This hangman game has been specially adapted for the ESL classroom.
Divide the students into four teams A, B, C and D. Write the letters of the alphabet and points value on the board. Then, think of a film title, idiom, slogan, famous person or place and write the hangman clues on the board.
Each team starts with 50 points. Read the clue to the class. Teams then take it in turns to choose a letter from the board. If a team chooses a consonant that's in one of the words, they score 20 points for each occurrence of the letter.
If a team chooses a vowel, they lose 10 points. Continue this way until they have spelled out the full word. As an option, you may want to divide the class into teams and award one point for every letter that they guess correctly.
It adds extra incentive if you include a prize for the winner. Alternatively, you could do the game in reverse. Instead of drawing the figure, you can draw a funny cartoon character on the board and erase parts of the body if they guess an incorrect letter. This method is a bit less sadistic. Note, you could also vary the character appearances which is more entertaining for the students as well.
After doing a few words, have the students come up to the board and have them play the role of the teacher. This way, they can have a chance to select their own words, draw the Hangman character, and write out the letters.
Students can also use these tools outside of class to practice. We hope you and your students have fun using our learning tools. Please leave a comment below if you have any suggestions about this activity. For more activities and games subscribe to our channel on Youtube. Some of these include: develop word recognition help develop word pattern recognition Help introduce and review vocabulary It can help students learn spelling It is fun for students!
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