Want to be a member? How about it--want to try? Sweet Beach "This quiet, tranquil spot is one of the most romantic on the island. And planes. Sorry, no flip-flops. Hope you enjoyed flying around the island! You were born to fly! You know this island better than the locals! Universal Conquest Wiki. Just looking makes one want to fly under it…". Empty your mind…". Cabana Lagoon Blue Lagoon Hideaway. Cliffside Ruins Clifftop Ruins. Deserted Island Small Desert Island. Evergreen Grove Woodland Park.
Firework Launch Zone 1. Firework Launch Zone 2. Forest Monument Menhirs of the Forest. Gateway to Wuhu Triton's Ring. Heart of Maka Wuhu. Miguel's Guide Plane. Needlepoint Spire Needlepoint Crag. Off-Road Vehicle Leisure Vehicle. Palm Boulevard Palmtree Avenue. Pirate's Eye Lighthouse Ring. Private Island Spacious Desert Island. Runner's Circle Jogging Plaza. Sea Serpent Cavern Sea Cave. Serpent's Mouth Sea Cave Mouth. Starboard Harbor Yacht Harbor. Stillwater Grotto Twisty Passage.
Summerstone Castle Lakeside Castle. Summerstone Falls The Shrieking Falls. Swordplay Colosseum Colosseum. The Nineteenth Hole Hotel. Undersea Cable Inspectors. Points are abstracted units in the Sonic the Hedgehog series. They refer to the measuring system used for evaluating a player's performance during the gameplay. Points are acquired by collecting items , defeating enemies and bosses or performing different actions or other ways. The total of all points are calculated in-game as the score.
After reaching the goal of a level , all point counters are then aggregated to the total score. A score system has been a part of the series since the beginning, in the original Sonic the Hedgehog , with virtually every game following suit. Sonic defeating Badniks. Points will multiply each time a Badniks gets destroyed in succession.
Throughout the Sonic the Hedgehog video game series , points have referred to an abstract quantity associated with the player. During gameplay, various actions can raise the number of points the player have. Such actions include collecting different items like Rings , hitting breakable objects , utilizing gimmicks like the Rainbow Rings , defeating enemies or bosses, or executing certain tricks like Trick Actions or Real-Time Interactions.
Number notifications are usually seen on the screen afterwards, either popping out the collected item, destroyed target or close to the HUD. Providing multiple hits can as well result in a Combo which will grant more points the longer it last. In later games such as Sonic Adventure 2 , Sonic Heroes and Sonic the Hedgehog , the player can also earn variable trick points with classifications from events like defeating enemies consecutively or performing certain moves, such as the Light Speed Dash.
After completing a Zone , all HUD calculations are added to the total score. Like previously mentioned, the player can earn extra lives, Continues or other features while the acquired points are calculated during the aggregation of the total score. Evaluation-wise, Points are used as quantitative indicators of success in gameplay, and in most games, the quantity of points determines what rank the player will get at the end of a level.
In games such as Sonic the Hedgehog 8-bit , the final score tally aggregates all total scores from each Act of the game including the Special Bonuses for each completed Special Stage after the player has cleared the whole game. Certain parts of the games may operate with their own score systems, such as Special Stages , Bonus Stages or mini-games, where the player earns points in a similar fashion, usually from Ring bonuses.
In Special Stages specifically, the scores earned here will be calculated into the total score after exiting one. Different multiplayer modes may also award the players with points for their respective scores, which are tallied up upon finishing the multiplayer modes and may affect the selection of the multiplayer mode's winner. Arcade games may also feature high score lists which players can get their name on by getting enough points after clearing the gameplay.
There exist other forms of score categories that serve different gameplay purposes. Experience Points can be obtained from certain accomplishment and can be used to evolve the playable characters, while Gravity Points in Sonic Riders: Zero Gravity are stored in the GP Gauge and allow usage of Gravity Actions. Time Bonus is calculated based on remaining time after the player passes through the Action Stage.
In Shadow the Hedgehog , aside from the stages ' Normal score which takes points from collecting Rings , touching Item Boxes and so on , there are also two separate scores for Hero and Dark which increase based on the actions Shadow performs eg.
The final stage score depends on the mission completed; the score gained from completing a Normal Mission is not affected by the Hero or Dark scores and is simply the sum of the normal level score and time bonus while the final score given when completing a Hero or Dark mission is calculated as follows:. Taking damage or missing a shot will reset the Combo. The player does not receive points, if the Badnik does this. Sonic News Network. Sonic News Network Explore. Game Titles.
Game features. Bureaucrats Administrators Content Moderators. Explore Wikis Community Central. Register Don't have an account? View source. History Talk 1. Do you like this video? Play Sound. The other Secret Bonus icons with and points each are accurate. This time limit appears three times in the Zone and will reset two times during the progression of the Zone. Despite this, the game calculates the Time Bonus like in previous Zones. However, if the player completes the stage in or less, the player is awarded points.
Prima Games. ISBN Universal Conquest Wiki. Every 50, points: 1-Up. Second hit: points. Third hit: points. Fourth through fifteenth hit: 1, points each. Sixteenth hit and above: 10, points each. Bumpers : 10 points constantly until the tenth hit.
Secret Bonus : , [Note 1] , or points each. Defeating Dr. Eggman : 1, points. End-of-Zone tally Ring Bonus: points per Ring. Time Bonus or less: 50, points. Final score tally Total scores: 50, points per cleared Act. Remaining lives : 5, points per life. Chaos Emerald : 20, points per Emerald.
End-of-Zone tally Ring Bonus : points per Ring. Time Bonus or less: 30, points. End-of-Act tally Ring Bonus : points per Ring. Time Bonus or less: , points. Special Stages tally Ring Bonus : points per Ring. Defeating Master Robot : 5, points. Robotnik : 20, points. Drop Targets : 10 points constantly until the third hit. Slots: Eight sets of 10 points. Chaos Emerald : 10, points. Perfect Bonus : 50, points after collecting every Ring from an Act.
Hitting Badniks [5] First hit: points. Bumpers : points constantly until the fifth hit. Breakaway Bumper : points. Slots: Two sets of points. Robot transporter : 1, points. Time Bonus : points per each second remaining. Clear Bonuses Turquoise Hill Zone : 5, points. Gigalopolis Zone : 10, points. Sleeping Egg Zone : 15, points. Mecha Green Hill Zone : 20, points. Aqua Planet Zone : 25, points. Special Stages Small Rings : 1 point per Ring. End-of-Zone tally Ring: points per Ring.
Hitting bonus plate : : points. Special Stages Ring Bonus: points per Ring. Perfect Bonus : 50, points after collecting every Ring. Bonus Plate rewards Sonic: 10, points as Tails. Time Bonus: points per each remaining second. Hitting Badniks : points. Bonus Stages pt blocks: points. Hitting Bon Metal : points. End-of-Area tally Crystals : 1, points per Crystal.
Area Bonus Training Area : 1, points. Rail Canyon : 5, points. Ruin Wood : 10, points. Metal Island : 15, points. Dark Castle : 20, points. Enemies Tobikoshi Crow : points. Projectile: points. Balloon Gun : points. Dorigame : 1, points. Bee Fly : points. Haneruton : points. Bound Head : points. Minokichi : points. Carronade : points.
Tashiya : points. Bosses' projectile: points. Flickies exported to a Dimensional Ring First Flicky: points. Second Flicky: points. Third Flicky: points. Fourth Flicky: points. Fifth Flicky: points. Hunter : points. Snake : points. Panic Puppet Zone boss : 2, points. The Final Fight : 3, points. Emerald Bonus: 10, points per obtained Chaos Emerald.
End-of-Zone tally Time Bonus or less: 10, points. Ring Bonus: points per Ring. Flicky Bonus: 10, points per Flicky freed in succession. Knuckles Bonus: points per Ring shared with Knuckles. Tails Bonus: points per Ring shared with Tails. Robotnik : 1, points. Clear Bonus: 20, points after obtaining a Chaos Emerald. Action Stage Enemy score Badniks : 10 points. Breakable structure: 10 points. Defeating boss: 1, points. Ring score: 10 points per each Ring. Big's score system Froggy : points.
Piranha: - points. Black bass: - 1, points. Mechanical fish : 1, - 2, points. Eel: 1, - 1, points. Hammerhead: 1, [12] - 1, points. Salmon: 1, points. Moray eel: 1, [12] - 1, points.
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