Contra 4 game


















The game was followed by Rouge Corps. The plot is set in A. However, a similar alien entity calling itself Black Viper begins launching attacks against the human race, causing mass destruction over the planet. After strange readings are detected at the Galuga archipelago the setting of the original Contra , the Earth Federation sends their four strongest Contra Force commandos on a final strike mission to destroy Black Viper and its army of aliens, robots and mutants.

The continuity of Contra 4 is based on the Japanese canon that was adapted into the English localization of series with the release of Contra: Shattered Soldier. However, the game's producers took a number of liberties with the established canon by integrating elements of the American localizations of the older games, thus fusing the two versions together. The alien Black Viper was originally mentioned only in the North American instruction booklet of Operation C , whereas the original plot of that game released as simply " Contra " in Japan was about an unnamed superpower creating new weapons using an alien cell.

In the timeline presented in the instruction booklet and official website, the events of Operation C are interpreted as a previous mission of Mad Dog and Scorpion —two new characters created specifically for Contra 4 — against Black Viper.

Contra 4 is based on the same 2D gameplay system featured in the series through Contra III: The Alien Wars , ignoring many of the game mechanics introduced in later games such as the fixed weapon configurations in Contra: Shattered Soldier and Neo Contra , returning to the old method of picking up power-up icons to obtain new weapons. The play controls are similar to Contra III , including the ability to hold two weapons in inventory.

The action spans both screens of the Nintendo DS system and a grappling hook can be used by the player's character to latch onto railings, allowing the player's character to move from one screen to the other. Similarly to the arcade version of Super Contra , the player can pick up the same power-up twice, giving them an improved version of the same weapon.

The player can also discard a power-up, allowing them to try out a new weapon without losing a previous one. In addition to the standard side-view stages, there are also tunnel stages similar to the two "3D view" stages from the original Contra , in which the perspective shifts behind the character's back.

The action in these stages is displayed solely on the upper screen, while the bottom screen is used to display the stage's map and the locations of power-ups. Other than using both screens, Contra 4 makes no usage of the DS' special features such as touch screen besides navigating the main menu , microphone, or multiplayer modes.

Arcade Mode is the main portion of the game, which is composed of six standard stages and three tunnel stages, for a total of nine stages. Three difficulty settings are available: Easy, Normal and Hard. Easy is intended to be accessible to novices by providing the player with plenty of lives and credits, as well as making all power-ups upgraded by default, but does not give the player access to the final two stages nor the ending.

Normal is a moderate setting described to be "as difficult as the original Contra ", whereas Hard features faster moving enemies and enemy fire, with fewer lives. Hard mode also features a different ending from Normal.

After completing the main game Arcade Mode once on any difficulty setting, a Challenge Mode will be made available in the main menu. Crush - Missiles with a very short range but ultimately deal heavy damage. Upgraded form is the same with a longer range and deals slightly more damage. Flame - While version one is a poor boomerang, the only redeeming quality of which is that its better than Rapid, the upgraded version deals heavy damage and even deals splash damage after hitting enemies.

Homing - Relatively weak missiles that seek after opponents one at a time, allowing players to lazily avoid aiming. Its upgraded form has 3 missiles for ever shot.

Laser - Relatively fast and relatively strong, the laser cuts past enemies, its only problem being its think range. The upgraded form is stronger, faster, and wider. Machine Guns - Fast and easily deals heavy damage in short amounts of time. Level 2 has an extremely wide range and deals double the fun. Spread shot - Three bullets that fire from the Contra's gun - five if upgraded to level 2.

Good for having such a wide range. Barrier - Protects and destroys enemies on contact. Smart Bomb - Kills everything on screen. Extremely rare, but extremely useful. Bonuses It wouldn't be a 20 year anniversary without enough nostalgic bonuses, and in Contra 4 there are plenty.

Minibosses like this are scattered throughout the game, and in this case can be controlled. In-Depth on Challenge Mode There are a few different challenges to take in challenge mode. These are all of the challenges throughout challenge mode: Bad Guy Blitz 6 - Go through a small stage. Pacifism 4 - Go through a stage without the use of a weapon 0 ammo.

Mutt Hunt 5 - Go through a stage and kill all man mutts in each one. Gunplay 4 - Go through a stage with an old-school weapon from the original Contra. Rematch 5 - Face a boss from the game. Speed Run 6 - Go through a small stage in an extremely small amount of time. Low Ammo 3 - Go through a stage with a small amount of ammo.

Friendly Fire 4 - Go through a stage without harming the hostages. Museum Before conquering challenge mode and unlocking more of the museum, the Museum has quite a few descriptions and screenshots of past Contra titles. Music Contra 4's soundtrack was handled by Virt , a freelance game music composer best known for work on titles like Scurge: Hive and GBA titles. Reception Contra 4 was generally well received. Tweet Clean. Cancel Update. What size image should we insert?

This will not affect the original upload Small Medium How do you want the image positioned around text? Ask A Question. What do you need help on? Cancel X. The action franchise that started it all is celebrating its 20th anniversary with an all-new adventure on Nintendo DS! Contra 4 takes advantage of the dual screens of the Nintendo DS to deliver larger than life action, with massive enemies, detailed platforming and mind-blowing set pieces.

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